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AI Insights · Timothy · April 2024

Top 5 Battlefield Commander Games Performance on Unified Platform in Israel Q1 2024

In Q1 2024, the top Battlefield Commander games in Israel showed varied performance in revenue, downloads, and active users. Here’s a detailed look at their trends.

Top 5 Battlefield Commander Games Performance on Unified Platform in Israel Q1 2024

The first quarter of 2024 saw notable activity among the top Battlefield Commander games on a unified platform in Israel. Here's a closer look at the performance trends of these popular titles.

We Are Warriors! from Lessmore UG (haftungsbeschränkt) experienced significant growth in several metrics. Weekly revenue started at a modest $2 in early January and peaked at approximately $1.3K by the end of February, before settling around $457 by the end of March. Downloads saw a surge mid-January, reaching a high of approximately 7.8K in the week of January 22, and then gradually declined to about 1.4K by the end of March. Active users followed a similar pattern, peaking at around 10.3K in late January and decreasing to roughly 6.8K by the end of the quarter.

Clash Royale by Supercell maintained a strong revenue performance, starting at around $28K in the first week of January and fluctuating throughout the quarter, ending at approximately $16K in the last week of March. Downloads showed minor fluctuations, peaking at about 4.2K in the second week of January and maintaining a steady rate around 2.5K to 3K for the rest of the quarter. Active users remained robust, averaging around 270K to 290K throughout the quarter.

Country Balls: World War from MAD PIXEL had a more modest performance. Weekly revenue remained low, peaking at about $25 in late February. Downloads were relatively stable, ranging from 593 to 972 throughout the quarter. Active users also showed stability, hovering between 2.7K and 3.1K during the same period.

Castle Raid! by Voodoo displayed steady download numbers, starting at 406 in early January and gradually declining to 104 by the end of March. Active users followed a similar trend, decreasing from 1.3K in the first week of January to 724 by the quarter's end.

Castle Crush: Clash Cards Game from Wildlife Studios had consistent revenue, peaking at $200 in late January and ending around $102 by the end of March. Downloads remained relatively steady, ranging from 108 to 218 throughout the quarter. Active users saw minor fluctuations, maintaining an average of around 500 to 600 during this period.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024